Your phone is part of the game
Not just a gamepad. Each game decides what your phone becomes, and reaches you through it.
Armrest makes games for the big screen where your phone is more than a controller. The TV shows what the whole room can see. Your phone shows what only you can.
Tap Join on the phone.
Every Armrest game starts the same way. All you need is the big screen and the phones already in your pockets.
Play in Chrome on a computer connected to your TV. The game puts a code on the screen.
Phones join in the browser by scanning the code. There’s nothing to download.
Each game decides what your phone becomes: your controller, your secrets and your say in what happens next.
What every Armrest game is built around.
Not just a gamepad. Each game decides what your phone becomes, and reaches you through it.
The TV only shows that something arrived. What it says is between you and your phone.
Phones join by scanning the code on the TV, and the game runs in the browser.
What one of you picks can show up on someone else’s phone, and change what happens later.
Everyone watches the same TV. Each phone only shows what that player should know.
Comfort settings sit right on the start screen, before anyone picks up a phone. Try them.
Subtitles: every spoken line on screen.
You’re on the same sofa, talking the whole time. The only private thing in the room is the phone in your hand.
The Marram comes first. The next two stay hidden until they’re ready.
Two siblings, a dead ferry and something that only moves in the dark. A night operator calls you both with different orders, and you have to decide which voice to trust.
Contains flashing lights, sudden loud sounds and scenes of grief. Story mode and reduced flashing are built in.
Louder. That’s all we’re saying for now.
Lighter. The waitlist hears first.
A computer connected to your TV, running Chrome, and a phone for each player. Phones join in the browser by scanning a code, so there’s nothing to download.
It depends on the game. The Marram is for two players side by side, each playing one of the siblings. We’ll share player counts for the next games when they’re revealed.
No. The Marram is a horror game about grief, with Story mode and reduced flashing built in. The next two are different again.
No. Any computer that runs Chrome, plugged into your TV, is enough. The phones do the rest.
The Marram is first. We’ll email the waitlist with the launch date, plus invites to test early builds before that.
Yes. Every Armrest game uses the TV and your phones together. Two more are in the works, and the waitlist hears about them first.
Join the waitlist for one email when the first game is ready, plus invites to test sessions before then.