MV Marram · overnight to Caillich · coming soon

Two of you. One phone each. Dad’s ashes. A ship that stopped in the night.

2 playersAbout 30 min5 chaptersSeveral endingsHorror

Contains flashing lights, sudden loud sounds and scenes of grief.

The opening

The first ten minutes, one scroll at a time.

From boarding to the first choice, on the TV and on both phones.

  1. Put it on the TV.

    The game opens on the big screen with a boarding card for MV Marram, the overnight ferry to the island of Caillich.

  2. Scan it with both phones.

    First aboard is Eilidh, second is Callum. From here on, each phone is that character’s own phone.

  3. The engines stop.

    The opening plays on the TV, then both phones wake at 03:12 on chapter 1: Cabins. The screen splits in two: Eilidh on deck 5, Callum on deck 3.

  4. Different orders.

    The night operator rings you both. He tells Eilidh to go up and Callum to go down, and only your own phone hears what he says to you.

  5. Keep your light on it.

    Aim the torch by tilting your phone. Something is waiting at the end of the corridor, and it only moves in the dark.

  6. Twelve seconds to decide.

    Eilidh texts: don’t listen to him, come up. The operator said go down. Callum has to choose on his phone, and the TV only says “Reply on your phone”.

  7. Four more chapters.

    The restaurant, the car deck, the engine room and the bridge. What you chose on deck 3 follows you all the way to the end.

Screens

From the ship.

Four of the five chapters, captured from the game in development. Each half of the TV is one sibling. Switch views to see what each of you is dealing with.

Split screen in the cabins corridor: the creature stands frozen at the end of Eilidh's torch beam while Callum searches another corridorEilidhCallum
  1. Chapter 5BridgeYou’ll see it when you get there.

Screenshots from a development build. Lighting and details will change before launch.

How to play

Four rules for the night.

They’re on the start screen too, in case you forget.

  1. The phone launcher: Torch, Deck Map, Voice Notes, Phone, Messages, Camera.

    Your phone is your phone

    Torch, Deck Map, Voice Notes, Phone, Messages and Camera. Your sibling can’t see any of it.

  2. The creature frozen at the end of a torch beam in the cabins corridor.

    Keep your light on it

    It only moves in the dark. Tilt your phone to aim the torch, and don’t let the battery run out.

  3. RADIO ROOM calling, with Decline and Answer.

    Answer the calls. Or don’t.

    Every choice changes how the night ends, and some of them only one of you will see.

  4. The split TV: each sibling’s half shows their own objective.

    Talk to each other

    You’re in the same room. Shout what your phone says, or keep it to yourself.

Before you board

Make it as scary as you want.

Play it your way

Every option is on the start screen. Try them.

Quiet before a scare: the ship goes silent for a moment first.

Worth knowing

Contains flashing lights, sudden loud sounds and scenes of grief.

Subtitles come in three sizes, and you can turn the brightness up on the start screen. A full crossing takes about half an hour, over five chapters.

FAQ

About The Marram.

What do I need to play?

A computer connected to your TV, running Chrome, and two phones. The phones join in the browser by scanning a code, so there’s nothing to download.

Can I play on my own?

The Marram is made for two players, side by side in the same room. Each of you plays one of the siblings.

How scary is it?

It’s a horror game about grief, with flashing lights and sudden loud sounds. Story mode means it can’t catch you and choices wait for you, and reduced flashing keeps lightning and strobes slow and dim.

Is it worth playing more than once?

Yes. There are several endings, and the ending screen shows every choice you made, so the next crossing can go differently.

When does it come out?

We’ll email the waitlist first with the launch date, plus invites to test the early builds before that.

Be first aboard the Marram.

Join the waitlist for one email when it sails, plus invites to test the early builds.